AI Insights · Timothy · October 2021
Top 5 Sniper Games on Android in the United States for Q3 2021
Discover the performance of the top 5 sniper games on the Android platform in the United States during Q3 2021, including weekly downloads, revenue, and active user trends.
During the third quarter of 2021, the top 5 sniper games on the Android platform in the United States showcased varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at each game's metrics, based on data from Sensor Tower.
Kiss of War from Tap4fun (Hong Kong) Limited exhibited strong weekly revenue, peaking at approximately $364K in the week of September 6. Weekly downloads saw fluctuations, reaching a high of 7.4K in mid-August and ending the quarter at 5.6K. The game also experienced a varying trend in weekly active users, starting at around 41.6K and closing the quarter at approximately 39.2K.
Sniper 3D:Gun Shooting Games by Wildlife Studios maintained a consistent revenue stream, averaging around $100K weekly. The game’s weekly downloads saw a general decline, from 54.2K at the start of the quarter to about 25.1K by the end. Active users followed a similar trend, starting at approximately 479K and decreasing to around 370K by the last week of September.
Sniper Arena: PvP Army Shooter from Nordcurrent Games experienced a steady decline in weekly revenue, starting at $26K and ending at around $25K. Weekly downloads also showed a downward trend, beginning at 3.2K and decreasing to 1.9K. Active users followed this pattern, dropping from about 139K to 105K over the quarter.
Sniper Strike FPS 3D Shooting by Mobile Gaming Studios Ltd. had fluctuating revenue, peaking at $24K in late August and ending the quarter at approximately $16K. Weekly downloads showcased significant variation, with a notable peak at 20.2K in mid-August, before settling at around 7.7K. Active users saw a peak of around 29K in mid-August, finishing the quarter at approximately 17.4K.
Kill Shot Bravo: 3D Sniper FPS from Supercharge Mobile had a relatively stable revenue stream, averaging around $10K weekly. Weekly downloads hovered around 2K, with minor fluctuations. Active users remained steady, starting at approximately 2.1K and ending the quarter with around 2.2K.
These insights reflect the dynamic nature of the mobile gaming market. For more detailed insights and data, visit Sensor Tower.